CALL OF DUTY: NEXT: EVERY MAJOR ANNOUNCEMENT

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With the November 10 release of Call of Duty: Modern Warfare III just around the corner, Sledgehammer Games takes to the stage at Call of Duty.

In this article to discuss is Multiplayer in depth, with representatives from Treyarch showing off Zombies, Raven Software presenting Call of Duty: Warzone, and more.

The Future of Call of Duty

In anticipation of the November 10 launch of Call of Duty: Modern Warfare III, the Call of Duty: Next event showcases a huge sampling of upcoming content across multiple modes and titles.

Starting with Modern Warfare III, viewers will get their first in-depth look at Multiplayer and Zombies, followed by major announcements for both Call of Duty: Warzone™ and Call of Duty: Warzone Mobile.
This would be an excellent way of celebrating Call of Duty’s 20th anniversary!

Military esports teams from the U.S., U.K., and Canada join top Call of Duty streamers to compete for the Call Of Duty Endowment Bowl IV presented by USAA, with the winning team taking home the C.O.D.E. Bowl Trophy and bragging rights for their service branch of the military.

Modern Warfare III Multiplayer

Modern Warfare III Multiplayer

Modern Warfare III celebrates the 20th anniversary of Call of Duty with one of the greatest collections of Modern Warfare Multiplayer maps ever assembled, including all 16 launch maps from Call of Duty: Modern Warfare 2 (2009).

To introduce Modern Warfare III Multiplayer, Sledgehammer Games developers  Greg Reisdorf, Adam Iscove, and Kim Weigend were invited to the stage to present and share a selection of the maps, modes, and new features coming to the game.

Modernizing Classic Multiplayer Maps

Modernizing Classic Multiplayer Maps

The event began with gameplay focused on five of the 16 launch maps from Call of Duty: Modern Warfare 2 (2009) that will be available on Day One: Favela, Estate, Skidrow, Rust, and Highrise.

All five of the presented maps will be available to play in the Beta.
Sledgehammer Games aims to stay true to what made these maps so special to the Call of Duty community by offering faithful modernizations of the classic experience that players know and love, a great way to celebrate Call of Duty’s 20th anniversary.

Through matches of Team Deathmatch, Domination, Hardpoint, and Kill Confirmed, we saw how the maps have been graphically modernized while maintaining a high level of authenticity compared to their original versions.

With modes like Hardpoint and Kill Confirmed (released after 2009 when the maps originally appeared), players got the chance to see how their favorite modern modes stack up on these classic maps.

More at Launch : While Next was focused on Core Multiplayer in Modern Warfare III, the studio confirmed that new Ground War maps and a War mode map will launch on Day One, with more info on the way.

Post-Launch: Expect at least 12 new Core 6v6 maps in post-launch seasons, including three all-new maps deploying with Season 01 plus three more new maps in Season 02.

New and Returning Gameplay Features

New and Returning Gameplay Features

In addition to introducing some of the new features introduced by Modern Warfare III, the developers discussed some returning fan-favorite elements:

Map Voting: Map Voting returns between matches, giving players greater autonomy over their gameplay experience.

Classic Minimap: Series veterans should be right at home with the classic minimap, wherein red dots appear on the map to temporarily show the position of enemies who fire unsuppressed weapons.

Dead Silence: Persistent silent movement returns in the form of boots that can be equipped in one’s Loadout, offering stealth advantages to those seeking a low profile.

Increased Health: Core Multiplayer health is being increased to 150 points, thus increasing the Time-to-Kill (TTK).

Movement and Combat Changes

Movement and Combat Changes
Movement and Combat Changes

Modern Warfare III features fast, responsive movement, allowing players to swiftly navigate the map in search of their next target and objective.

* Cancel slide and reload animations to quickly adjust your tactics on the fly.
* Mantle objects more quickly and while sprinting.
* Fire immediately while sliding, including a Perk that allows aiming down sights (ADS) while sliding.
* Increased Tactical Sprint duration. Tactical Sprint recharges while sprinting.
* Increased base strafe speeds while ADS.

Tac-Stance: Toggle in and out of the new Tac-Stance at any time, a perfect middle ground between Hip Fire and ADS.

Tac-Stance balances mobility with accuracy for more aggressive play with supported weaponry, dramatically increasing ADS movement speed while introducing bullet spread. Operators can fire in Tac-Stance while sliding as well.

Weapons and Operators

Weapons and Operators
Weapons and Operators

Your inventory from Call of Duty: Modern Warfare II will carry forward into Modern Warfare III.

That said, a whole slate of brand-new weapons and Operators are also being developed for Modern Warfare III, including the Rival 9 SMG, Longbow Sniper Rifle, and Warden Kortac Operator.

Loadouts: New Gear

Perks are active from the moment the match begins to the end, now represented across four different categories: Vest, Gloves, Boots, and Gear.

The items you pick in these categories supply your Operators with various Perk-like abilities.

They do not modify your Operator’s appearance in-game, so you can choose the items that offer the best playstyle benefits without effecting your style.

Vests: Equip a variety of Vests that offer special abilities in addition to determining which kinds of items are able to be equipped within your Loadout. For example, the Engineer Vest disables Lethal Equipment, but provides two Tactical Equipment pieces and an extra Gear slot.

Gloves: Adjust your weapon and Equipment handling with Gloves that increase weapon swap speed, allow you to throw equipment farther, reload while sprinting, and more.

Boots: Further enhance your mobility options with Boots that eliminate footstep sounds, increase climbing and mantling speed, and more.

Gear: The Gear slot features a greater variety of items that affect your Operator, from EOD Padding that reduces non-Killstreak explosive and fire damage to the Bone Conduction Headset, which reduces combat noise for improved identification of enemy footsteps and gunshots.

Aftermarket Parts

Aftermarket Parts
Aftermarket Parts

A new feature coming to Gunsmith and Loadouts is Aftermarket Parts, which allow players to dramatically alter the function of a weapon beyond the effect of attachments unlocked in the normal course of Gunsmith.

Aftermarket Parts introduce new progression paths for weapon leveling that offer truly unique weapon configurations for enhanced playstyle customization.

To access this new feature, players must first obtain a supported weapon’s max level and then complete an in-game challenge to unlock the new gear.

From converting an LMG into a bullpup design for more aggressive play to using 3D-printed parts to transform a Handgun into an SMG, Aftermarket Parts turn everything you know about your most familiar weapons on their head.

Equipment

Equipment
Equipment

Players were also given a peek into some new items coming to Modern Warfare III Loadouts, including:

Breacher Drone (Lethal Equipment): Deploy a slow-moving explosive drone that explodes on proximity to an enemy or on impact. The Breacher Drone can be countered by EOD Padding or shot out of its flight path before reaching its destination. According to Sledgehammer Games’ playtest sessions, this is one of the most fun new Equipment additions.

Mosquito Drone (Killstreak): Deploy an explosive drone that circles the area where it’s launched, dive-bombing onto approaching enemies. Listen for audio and visual cues on the receiving end of this Killstreak to pinpoint and destroy it.

A.C.S. (Field Upgrade): Toss the Automated Computer Spike onto objective points to contribute to your team’s score without taking yourself out of the action. The A.C.S. also hacks enemy Equipment, turning a deployable item against its original owner.

Comm Scrambler (Field Upgrade): Deny enemy Killstreaks and Field Upgrades from being used within the vicinity of the Comms Scrambler. Its area of effect is clearly visible on the minimap; enemies can choose to play around its vicinity or target the item directly to get rid of it. In addition, teammates are hidden from enemy UAV pings while in range of a friendly Comms Scrambler.

Game Modes: Cutthroat, Ground War, War

Game Modes: Cutthroat, Ground War, War
Game Modes: Cutthroat, Ground War, War

After showing off some classic 6v6 Core matches, the Sledgehammer Games developers turned to the new Cutthroat game mode, along with confirmation on the return of Ground War and War.

Cutthroat: A brand-new mode to the franchise, Cutthroat introduces 3v3v3 action on Core Multiplayer maps. Operators have only one life per round; eliminate the enemy teams or capture the overtime flag to win the round. Will you charge in gunning for everyone, or let the other two teams whittle each other down first? The opportunities are endless in this new chaotic mode arriving at launch.

Ground War: Players who love large-scale Multiplayer battles will be glad to know that Ground War is returning in Modern Warfare III. Compete in sections of the map that players will experience later this year in Call of Duty: Warzone.

War Mode: War mode is back! In this classic mode that was originally featured in Call of

Duty: WWII (2017), players enter a vast, purpose-built landscape, with the focus on competing in linear engagements and progressing the battle through a series of objectives. Secure capture points, escort an armed tank, and launch an ICBM — this is War.

Modern Warfare Zombies

Modern Warfare Zombies
Modern Warfare Zombies

Special guests Kevin Drew and Miles Leslie of Treyarch joined the presenters at Call of Duty: Next to reveal Modern Warfare III’s third game mode: Zombies.

For the first time in franchise history, the beloved Zombies game mode will be fully featured in the Modern Warfare universe! In this iteration, teams of players will cooperate in an open-world, pure player-versus-environment (PvE) setting featuring multiple squads who can work together (or go their own way) when facing down multiple threats, masses of the shambling undead, and clandestine enemy forces in an increasingly terrifying series of hostile environments!

In this extraction-based mode, beware of the expanding Aether Storm which will consume the map as the match progresses.

Work together, move fast, and dig deeper into the Dark Aether narrative.

For New and Veteran Slayers Alike

For New and Veteran Slayers Alike
For New and Veteran Slayers Alike

For new players, there’s never been a better time to become a Zombies fan.

With vehicle support to navigate the map more quickly, more enemy density than ever before, and multiple squads working together toward a common objective — to contain and prevent the outbreak from spreading — there’s plenty to look forward to as a fresh player, including a series of rewards and upgrades specific to this mode.

Returning fans will feel right at home with core Zombies features, including the escalating tension as the match progresses, as well as classic features like Pack-A-Punch, Perk Colas, the Mystery Box and Wonder Weapon.

And, perhaps most important of all, there are new secrets to discover . . . which you’ll have to find on your own.

Replayability: In the extraction-based gameplay featured in this iteration, players will be able to store and use weapons they’ve successfully exfilled within their future matches, including fan favorites like the Ray Gun.
For the first time ever, you’ll be able to start future matches with these classic weapons!

Throughout the map, players will additionally find blueprints that allow them to create acquisitions outside of the match, providing benefits like starting a deployment with Juggernog.

Enemies, Both Living and Undead

Enemies, Both Living and Undead
Enemies, Both Living and Undead

Zombies features much greater enemy density this time around, and it’s not just the undead you’ll be fighting.

Battle against mercenary soldiers working for the Terminus Outcomes PMC hired by the main antagonist Viktor Zakhaev.

In addition to a variety of undead and otherworldly creatures, prepare to face one of the biggest Zombies creatures to ever appear in the mode.

Call of Duty: Warzone

Call of Duty: Warzone
Call of Duty: Warzone

Senior Creative Director Ted Timmins of Raven Software joined the desk to discuss the next chapter of Call of Duty: Warzone.

Players will descend on Urzikstan, a brand-new big map where the Middle East meets Eastern Europe, designed with 11 memorable main points of interest alongside many other smaller areas.

The main points of interest to visit in Urzikstan are as follows:

* Levin Resort
* Popov Power
* Zaravan City
* Shahin Manor
* Low Town
* Orlov Military Base
* Hadiqa Farms
* Zaravan Suburbs
* Old Town
* Seaport District
* Urzikstan Cargoi

To situate yourself in this new and nostalgic map, which is also the main theater of operations in Modern Warfare Zombies.

Movement and Combat Changes

As with Modern Warfare III’s Multiplayer, Call of Duty: Warzone will also feature changes to movement and combat mechanics, compared to the current iteration of Warzone:

* Cancel a slide by jumping or crouching again. This does not reset the Tactical Sprint. Operators begin sliding more quickly, slide farther, and can shoot in Tac-Stance while sliding. You can also ADS while sliding. The speed penalty for successive slides has also been decreased.
* Jump higher, faster, and ADS while jumping more quickly. Reduced slowdown when landing from a jump and reduced sprint-out delay after jumping.
* Toggle on Tac-Stance for a hybrid of hip-firing and ADS, granting faster strafe and movement speed with a penalty to accuracy.
* Use the ‘Stim’ Tactical item to give yourself a short movement speed increase to help evade an encounter.
Call of Duty: Warzone Operators have a base health of 150, allowing players to react and reposition during skirmishes.


UI Updates

A new chapter of Warzone represents an opportunity for the return of some of the most-loved User Interface updates that Warzone has had over the years.

Classic Mini-Map: The classic minimap that includes red dots will return, offering similar intel to the one available in Multiplayer, giving players something new to consider when building their Loadout with suppressors.

Weapon and Loot Rarity: To help players loot up in the heat of combat, weapon and loot rarity has returned – including a unique colour for ‘Custom Weapons’.

Dedicated Ammo Slots: Players will now be able to carry each ammo type in dedicated inventory slots, and can still use the Backpack to carry more in excess if they wish.

Quality of Life Updates

It wouldn’t be a new chapter of Warzone without a suite of improvements to the core gameplay, and importantly this upcoming year will carry forward ALL the current Quality of Life updates to Warzone.

Gas Mask Animation: The Gas Mask is now automatically worn when equipped into your Loadout. It can be manually unequipped and stowed away in the Backpack or dropped in moments when battling in the closing gas.

Dedicated Pistol Sidearm: In certain situations, such as swimming and climbing ladders, the player will now always equip a dedicated pistol sidearm to be able to engage in armed combat to keep fights fair and balanced at all times.

Updated Contracts: Contracts are now easier to find in the world thanks to a new Laptop item, combined with all new rewards and smaller Quality of Life improvements to each Contract type.


Improved Circle Pacing

The density of Urzikstan warranted a need to revisit the pacing and sizing of the gas circles, so with the upcoming Warzone experience you can expect a faster-paced Battle Royale to get to the action sooner.

New Features

Modern Warfare III Equipment: To celebrate the new experience, Call of Duty: Warzone will come complete with a spread of new Lethals, Tacticals, Field Upgrades and Killstreaks cherry-picked from Modern Warfare III.

Horizontal Ziplines: In addition to the vertical ziplines Operators can use to reach the top of buildings or other high objects (known as “ascenders”), new horizontal ziplines are also featured in the map. Cross to adjacent buildings more quickly or reposition from a disadvantageous situation with this new way to traverse the structures across Urzikstan.

Drivable Train: The train is now controllable for the first time; Operators can make the Train travel forwards, backwards, or stop the Train outright. This “moveable” POI will have a Buy Station and UAV Tower, as well as a handbrake in the rear carriage (known as the “Caboose”!) giving it the potential of being a core aspect of a player’s strategy throughout the match – especially if the circle closes on it…

New Champions Quest: While saving the details for the community to discover on their own, a new Champions Quest is confirmed for Urzikstan as an in-season update, a highly challenging but rewarding task reserved for the most elite squads.

Warzone-Exclusive Perks: The new chapter will come with Perks that are only in Warzone and have been built and balanced for the Warzone experience.

* Shrouded: Drops a Smoke Grenade automatically when downed.
* Combat Scout: Pings an enemy when they are hit with a bullet.
* Irradiated: Move faster and take less damage when in the Gas.
* Resolute: Increases movement speed when damaged.
The Return of the “Big Game Bounty” Contract: A fan-favorite Contract from the past returns, where the player with the most eliminations in the match is marked and the reward is an Advanced UAV – a potential game changer.

The Gulag

The Gulag
The Gulag

The Gulag was a breakthrough feature for Call of Duty: Warzone, allowing players the opportunity to test their skills and get the chance to return to the match. New Gulag features include:

Ascender Overtime Finisher: Replacing the overtime flag capture is an exfil Ascender positioned in the middle of the map. Be careful: The enemy Operator can fire at you as you’re zipping up for the exfil!

Gulag Public Event: Public Events may also occur within the Gulag, such as Cash Grab (more money on the floor) and Locked & Loaded Weapons (AMG + SMG loadout with full armor), helping the victor by bringing back some much-needed items into the match.

NVG Gulag: As an in-season update, the Gulag will occasionally go dark, equipping Operators with night-vision goggles for a fun new twist on the Gulag experience.

Call of Duty: Warzone Launch Content

Call of Duty: Warzone Launch Content
Call of Duty: Warzone Launch Content

While Urzikstan represents a brand-new map for Call of Duty: Warzone, the game will also support Vondel and Ashika Island in the following Playlists:

* Battle Royale (Urzikstan, Vondel)
* Resurgence (Vondel, Ashika Island)
* Plunder (Urzikstan)

In a special announcement, in partnership with our friends at High Moon Studios and Beenox respectively – we are also excited to announce the return of Fortune’s Keep and Rebirth Island in 2024, with more details to come next year.

Call of Duty: Warzone Mobile

Call of Duty: Warzone Mobile
Call of Duty: Warzone Mobile

In celebration of the over 45 million fans who have already pre-registered for Call of Duty: Warzone Mobile, the team announced that, in addition to Verdansk, Rebirth Island will make its mobile debut and be available on Day One of the game’s worldwide launch.

This fan-favorite Call of Duty: Warzone map that has been painstakingly and specially built for Call of Duty: Warzone Mobile combines some of the best elements of Battle Royale and Multiplayer into one thrilling experience sure to provide fans with another dose of amazing, frenetic action.

Since Call of Duty: Warzone Mobile was revealed, early adopters in Limited Release countries have experienced a host of content via cross progression and the shared Battle Pass, jumped into 120-player matches on the legendary Verdansk map to face off against real humans at a massive scale, and provided a tremendous amount of feedback.

In collaboration with Call of Duty studios and technology teams at Activision, the Warzone Mobile teams across Activision Shanghai Studio, Beenox, Digital Legends, and Solid State Studios continue to work through their feedback to make all elements of the game even better with refinements to everything from performance and polish to gameplay, touch controls, menus, and more.

From rendering at a significantly higher fidelity to reducing the install footprint, to refining the customization options, to the integration of an authentic multiplayer experience featuring maps like Shipment and Shoot House to complement Battle Royale, Call of Duty: Warzone Mobile is all-encompassing Call of Duty experience poised to redefine Battle Royale for gamers on the go.

If you have not signed up for Call of Duty: Warzone Mobile yet, there’s still time.

Head over to the Call of Duty: Warzone Mobile website to preorder on the App Store or pre-register on Google Play to claim some awesome rewards and ensure you are ready to roll when the game launches worldwide in spring 2024.

20th Anniversary Daily Login Rewards

20th Anniversary Daily Login Rewards
20th Anniversary Daily Login Rewards

With the upcoming Modern Warfare III Beta, there’s never been a better time to jump into Call of Duty.

To celebrate the game’s 20th anniversary, earn daily login rewards for a whole week starting today, featuring cosmetics like the Classic Captain Price Operator Skin and more.

Vault Edition Exclusive: Soul Harvester Tracer Weapon Blueprint

Also at Next, we introduced the Vault Edition exclusive Soul Harvester Tracer Weapon Blueprint, featuring an eye-catching design that fuses the aesthetics of Dark Aether energy with the sinister allure of black chrome.

The blueprint comes equipped with tracer rounds and custom death effects that allow you to slay your enemies with style.

The Soul Harvester will be available starting October 17 in Modern Warfare II and Warzone, and comes to Modern Warfare III on launch day (November 10th).

You’ll find the blueprint useful in your quest to capture Souls as part of an in-game event during The Haunting.

Monsters and agents killed with the Soul Harvester will drop bonus Souls which can be redeemed for rewards in The Haunting events tab.

And when Modern Warfare Zombies launches on November 10th, the Soul Harvester will come equipped with the Dead Wire ammo mod giving every bullet the chance to stun and damage the undead hordes with electricity.

PlayStation® Exclusive: Lockpick Operator Pack

PlayStation players who preorder Modern Warfare III through the PlayStation Store will receive an exclusive pack, the Lockpick Operator Pack.

This pack includes the Van Goated Lockpick Operator Skin, the AMRican Gothic Weapon Blueprint, and the Starry Knife Melee Weapon Blueprint.

With light fingers but a hard fist, Elodie “Lockpick” Micheaux is a cunning Art Thief with noble motivations, and an exciting new operator to come to Modern Warfare.

PlayStation players can get the Lockpick Operator Pack by pre-ordering Modern Warfare III on the PlayStation Store, with the items playable at the game’s launch on November 10.

Play the Modern Warfare III Beta, Starting Tomorrow

Play the Modern Warfare III Beta, Starting Tomorrow
Play the Modern Warfare III Beta, Starting Tomorrow

Now’s your chance to play Modern Warfare III Multiplayer during the Open Beta, featuring the maps and several of the new weapons and Operators seen during Next.

Plus, if you have preordered the Vault Edition, you get to use the amazing FATE Weapon Vaults and Nemesis Operator Skins, including some incredible-looking skins for Makarov, Price, Soap, and brand-new operator, Warden.

The Royal Canadian Air Force Takes Home the Call of Duty Endowment (C.O.D.E.) Bowl IV Championship Trophy.

C.O.D.E. Bowl IV, presented by USAA, directly followed the Call of Duty: Next event, pitting miliary esports teams from the U.S., U.K., and Canada against each other in Call of Duty: Warzone to determine the fourth annual winner of the tournament.

The event kicked off with a special announcement from Call of Duty Endowment around the upcoming release of the Call of Duty Endowment Warrior Pack, to be available at the Modern Warfare III  launch.

To further showcase their support for the military, the three-time event sponsor, USAA, announced that they are giving away free Call of Duty Endowment Warrior Packs to U.S. military and veterans while supplies last.

A trailer for the Call of Duty Endowment (C.O.D.E.) Defender Mobile pack was revealed during the broadcast.

The fan-favorite Call of Duty Endowment pack is available right now in Call of Duty: Mobile. You can grab the pack from now until October 19, 2023. 100% of Activision’s net proceeds from this pack will he

It was also announced that Pilot Company will be partnering with the Endowment for the 4th year in a row.

Starting October 22nd, visitors to any of the Pilot or Flying J locations will have an opportunity to round up their change at checkout with 100% of the net funds going towards getting vets the high-quality career opportunities that they deserve.

In a tournament packed with surprises, military esports teams paired up with Call of Duty content creators to compete for the C.O.D.E. Bowl IV trophy on Al Mazrah across four rounds of competition.

The team with the most eliminations won, with score multipliers added to eliminations in the final moments of the match.

The Royal Canadian Air Force ultimately secured the win, claiming the C.O.D.E. Bowl IV championship trophy and bragging rights for the RCAF.

C.O.D.E. Bowl IV saw standout performances throughout the event, but none bigger than GetPicked.

Thanks to Monster Energy, GetPicked from the Royal Canadian Air Force took home the inaugural Monster Energy MVP award as he Unleashed the Beast on the competition all tournament long.

About the Endowment

The Endowment has placed more than 125,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families.

Last year, the average cost to place a veteran in a job was $618, about 1/13th the cost of the U.S. government’s efforts.

Faqs

1) What is “Carry Forward”?

The term “Carry Forward” simply refers to content currently available to players in Modern Warfare II and the current version of Call of Duty: Warzone (such as weapons and cosmetic content, including Bundles, Operators, and other rewards and unlocks from the game), and how much of it will be accessible in Modern Warfare III.

2) What will “Carry Forward” into MWIII?

A small amount of content may be unavailable if gameplay offerings are different in Modern Warfare III. For example, if MWIII doesn’t have the Tactical Amphibious Vehicle, or a specific piece of Tactical or Lethal Equipment in any game modes, any Skins you’ve unlocked for these items in MWII won’t be in MWIII. In addition, Wartracks (music) will not carry forward from MWII to MWIII.

There will be no “Carry Back” (from MWIII to MWII).

3) Does Carry Forward also apply to Call of Duty: Warzone (MWII)?

Yes.
You should expect Modern Warfare III content to be integrated into Call of Duty: Warzone at the start of Modern Warfare III Season 01, including all the Modern Warfare II content specified in this blog, where applicable. Content is additive, so none of the previously described MWII Carry Forward content acquired in Call of Duty: Warzone will be taken away.

4) Is Modern Warfare II and Modern Warfare III Content accessible in Call of Duty Warzone Mobile?

Call of Duty: Warzone Mobile will include shared progression across Modern Warfare II, the current iteration of Call of Duty: Warzone, and Modern Warfare III as one of its key features. We intend to make all Operators, Weapons, Blueprints, and cosmetic equipment accessible, as well as integrating Player Level, Battle Pass access, and Weapon progression among these games. We’ll have more details to share on this as we near the worldwide launch of Warzone Mobile.

5) How does Carry Forward work regarding any Operators I may have acquired?

For Modern Warfare II players, all unlocked Operators and Operator Skins will carry forward into Modern Warfare III. This essentially means that every Operator a MWII player has unlocked, obtained via challenge, or purchased (including the PlayStation® Exclusive Oni Operator), will be available in MWIII.

For MWIII players who do not own MWII, MWII Base Operators will not be available.
Note: “Base Operator” means the Operator with their default Skin, which may require a challenge to unlock.

Note: Unless otherwise specified, “Modern Warfare II” content also applies to content you’ve obtained during the second iteration of Call of Duty: Warzone that launched with Season 01 of Modern Warfare II.

6) What happens to MWII Operators who are no longer available as a Store Bundle or who are obtained due to a timed exclusive window (e.g., a Season Operator)?

For Modern Warfare II and Modern Warfare III players, timed-exclusive MWII Operators and/or Skins are not available if they haven’t been unlocked or purchased. This mainly relates to Battle Pass Operators and Skins, as well as BlackCell Operators and Skins.

7) Does all cosmetic Operator Skin content carry forward?

Yes.
Store Bundle Skins for all MWII Operators will carry forward.

8) What happens to Operators who exist in both MWII and MWIII? For example, assuming Captain Price appears in both games, are “MWII Price” and “MWIII Price” two separate Operators?

No.
If Captain Price appears in both games, he is regarded as the same character and is selected in the same Operator menu screen, with any MWII and MWIII Skins and other content available in this selection menu.

9) Do all weapons in Modern Warfare II and their Blueprints carry forward to Modern Warfare III?

Yes.
All Modern Warfare II weapons will be available for Modern Warfare III players, although each weapon’s associated unlock challenge must be completed before it becomes accessible in MWIII. Any Blueprints also carry forward, and certain MWII Blueprints available via Store Bundles will also be available to purchase in MWIII.
Some Base MWII weapons were available for a limited time during MWII’s Seasons of content, and are initially inaccessible to MWIII owners, unless the specific Weapon Unlock Challenge for that weapon has been completed.

To reiterate: If you haven’t played MWII and pick up MWIII, the full complement of MWII weapons will be available, but only after the associated weapon challenges in MWIII are completed.
Therefore, Modern Warfare III players should expect the following Base weaponry accessible in the Gunsmith, at launch:

* An extensive and impressive number of Modern Warfare III–specific Base weapons (not revealed yet).
* The Base weapons available at the launch of Modern Warfare II at the level you progressed them to in MWII. If you do not own MWII, the same MWII Base weapons will be available in MWIII, ready to be unlocked via a challenge, and leveled up.
* Any Base weapons unlocked during a MWII Season, Event, or other unlock challenge (e.g., the Tonfa Base Melee weapon, available only as part of the Vondel Event in Season 04).

10) Will Modern Warfare II Weapon Camos, including Mastery Camos and those awarded for completing Events, be carried forward?

Yes.
All Weapon Camos will carry forward into Modern Warfare III. Limited-time Event Camos that were available only during a certain period are accessible if you unlocked them in Modern Warfare II at that time.

11) What are the different platforms available for Call of Duty : Modern warfare |||?

Call of Duty: Modern Warfare III will be available for purchase on the following platforms:

* PlayStation 5
* PlayStation 4
* Xbox Series X|S
* Xbox One
* Battle.Net
* Steam

Also Read: Call of Duty Modern Warfare 2 Review: Overpriced, Unpolished, Yet Fun!

Also Read: Call of Duty Offer Labelled Inadequate by PlayStation CEO

Also Read: Call of Duty: Mobile Session 10 Grand Launch Brings Neymar, Messi And Pogba To The Frontline

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