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Top 5 compact smartphones to buy in India

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There was a time when small mobile phones were common or even the norm in India, that’s not really the case anymore. Over the years, good smartphones have irreversibly also become bigger. While the bigger screens do offer a better media experience, they tend to be too big for some users with smaller hands or pockets. If you are looking for a good phone that can be easily operated with one hand and doesn’t stick out of pockets, our list for the best compact smartphones is for you.

Samsung Galaxy Z Flip

 

Samsung Galaxy Z Flip

It’s a folding smartphone that offers a convenience of a small form factor with a large screen when you need it. The Samsung Galaxy Z Flip comes with a 6.70-inch touchscreen primary display with a resolution of 1080 x 2636 pixels. It also features a 1.10-inch as its second display, with a resolution of 112 x 300 pixels. The smartphone has 8GB RAM and runs Android 10. The Samsung Galaxy Z Flip price in India starts from Rs 70,550.

iPhone 12 mini

iPhone 12 mini

The iPhone 12 mini is not only genuinely small, but also genuinely high-end. It has a small 5.4-inch 1080 x 2340 OLED screen combined with the Apple A14 Bionic chip. The smartphone comes with a 5G support and its MagSafe tech lets you attach accessories magnetically. It sports a 12-megapixel dual rear camera powered by 2227mAh battery. Comes with 64GB starting size, the mobile phone is a superb small phone. The iPhone 12 mini price in India starts from Rs 66,400.

Samsung Galaxy S10e

Samsung Galaxy S10e

As a member of the S range, the Samsung Galaxy S10e is reasonably high-end with either 6GB or 8GB of RAM and an Exynos 9820 or Snapdragon 855 chipset. The smartphone has a 5.8-inch 1080 x 2280 AMOLED screen and a decent built with a metal frame and a glass back. It has a dual-lens camera, which include 12-megapixel primary camera and 16-megapixel ultra-wide snappers. This is a superb compact smartphone for price. The Samsung Galaxy S10e price in India starts from Rs 44,990.

iPhone SE

iPhone SE

This is a budget-friendly option from Apple. It also happened to be a compact device since it uses the body dimensions of the iPhone 8. The iPhone SE comes with 4.7-inch screen with the A13 chip from the iPhone 11 series. The smartphone packs a single 12-megapixel rear camera and powered by 1821mAh battery capacity. The iPhone SE price in India starts from Rs 39,900.

Google Pixel 4a

Google Pixel 4a

The Google Pixel 4a comes with a 5.81 inch screen and uses OLED tech display. It has a 12.2-megapixel single-lens camera one on the back and an 8-megapixel camera on the front. Powered by 3,140mAh battery, the phone has Snapdragon 730G processor with a 6GB/128GB configuration. It runs stock Android and has a headphone jack which is an increasingly rare feature in phones. The Google Pixel 4a price in India starts from Rs 29,999.

Best 5 smartphones under Rs 20000 in India

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When shopping around for a smartphone, people keep in mind a range of things, such as high performance modules, standout features and affordability. Getting all the features in the list can be tricky, but with the latest advancements in the market, one can easily access every specification of their choice in a pocket-friendly manner. To help cut through the clutter, we have come up with a list of 5 mobile phones under Rs 20,000 so that you can make the best choice for you.

Infinix Note 10 Pro

Infinix Note 10 Pro

If you are on a hunt for the best smartphone under Rs 20,000, the Infinix Note 10 Pro should definitely feature on your list. It comes with a 6.95-inch touchscreen display. When it comes to performance, the phone has a 2.0GHz octa-core MediaTek Helio G95 processor that is complemented by an 8 GB of RAM. The smartphone on the rear packs a 64-megapixel primary camera, an 8-megapixel camera, and two 2-megapixel cameras. For selfies, it sports a 16-megapixel camera on the front. Powered by a 5000mAh battery, the mobile phone runs Android 11. The Infinix Note 10 Pro price in India starts at Rs 16,999.

Motorola Moto G60

Motorola Moto G60

Widely regarded as one of the best phones under 20,000, the Motorola Moto G60 flaunts a big 6.8-inch LCD display with a 120Hz refresh rate. The device is powered by Qualcomm Snapdragon 732G processor to deliver good performance and offers 6GB of RAM and 128GB of storage. The smartphone comes with 3 rear cameras – 108-megapixel camera, an 8-megapixel camera and 2-megapixel camera. For selfies, it sports a 32-megapixel camera on the front. Powered by 6,000mAh battery, it runs Android 11 with only the Facebook app pre-installed. Motorola Moto G60 price in India starts from Rs 17,499.

Samsung Galaxy A30s

Samsung Galaxy A30s

The Samsung Galaxy A30s is the perfect mid-range offering from one of the most trusted brands. The smartphone comes with a 6.4-inch super AMOLED display and has a resolution of 1080 X 720 X 1560 pixels. Comes with 4GB of RAM, it has octa-core Samsung Exynos 7904 processor to ensure a smooth and lag-free performance. The smartphone on the rear packs a 25-megapixel primary camera, a 5-megapixel camera and an 8-megapixel camera. It sports a 16-megapixel camera on the front for selfies. The Samsung Galaxy A30s packs 64GB of inbuilt storage that can be expanded via microSD card (up to 512GB). Powered by 4000 mAh battery, it runs One UI is based on Android 9 Pie. The Samsung Galaxy A30s price in India starts from Rs 16,900.

Realme 8 Pro

Realme 8 Pro

For a mobile phone brand, understanding their target audience means everything. This is where Realme has defined its audience segment and caters to them with excellent features in a budget-friendly rate. The smartphone sports a 6.4-inch AMOLED full-HD+ resolution display and an in-display fingerprint scanner. The Realme 8 Pro comes with Qualcomm Snapdragon 720G processor with 6GB or 8GB of LPDDR4X RAM and 128GB of UFS 2.1 storage. The mobile phone has 4 rear cameras – a 108-megapixel camera, an 8-megapixel camera and two 2 megapixel cameras. For selfies, the phone packs a 16-megapixel camera on the front. The Realme 8 Pro price in India starts from Rs 17,999.

Poco X3 Pro

Poco X3 Pro

The Poco X3 Pro has been condensed into a budget-friendly device. The smartphone is powered by Qualcomm Snapdragon 860 SoC, which is a slightly faster version of the erstwhile flagship Snapdragon 855. With 6GB RAM and 128GB storage, the full-HD+ screen has a 120Hz refresh rate and has 5160mAh battery capacity. The smartphone comes with 2 rear cameras – a 48-megapixel and an 8-megapixel camera. For selfies, it sports a 20-megapixel camera on the front. The Poco X3 Pro price in India starts from Rs 18,999.

ATS SpaceMobile to build a broadband satellite system for mobiles

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Here is some important news for those mobile users who frequently face “no mobile network” or “no service” problem. ATS SpaceMobile Inc. is in the process of building the first and only space-based cellular broadband network accessible directly by standard mobile phones.

The company claims that a team of engineers and space scientists at ATS SpaceMobile is on a mission to eliminate the connectivity gaps faced by five billion mobile users today and finally bringing the broadband to the billions who remains unconnected.

The company inaugurated its UK headquarters in Space Park Leicester complex, where space and space-enabled technology changes the world for the better. It is £100 million research, innovation and manufacturing hub for space-related high-tech companies. In partnership with Vodafone, the company has unveiled its plants to launch the first phase of its space based mobile network in 2023. The company claims it to be a move that will transform coverage for the 49 largest countries in the equatorial region where it plans to launch an initial 20 LEO satellites.

The Managing Director of AST SpaceMobile UK, Steve Gibson, said, “Our Space Park Leicester office will have business development, engineering and regulatory team members working to support the progress and manufacturing of critical subsystems for the SpaceMobile constellation.”

The Commercial Director of the University of Leicester, Will Wells, said, “The University has a well-established record in applying satellite technology and space-derived data to solve real-world problems. We are delighted that AST SpaceMobile has chosen Space Park Leicester as the base for their exciting plans.”

In addition to the UK, ATS SpaceMobile operates from other global locations including a corporate headquarters and 85,000 square-foot satellite assembly, integrating and testing facility in Midland, Texas, as well as operations in College Park, Maryland, Spain and Israel.

The Executive Vice President and Chief Strategy Officer of ATS SpaceMobile, Scott Wisniewski, said, “The opening of ATS SpaceMobile’s UK headquarters marks an exciting expansion of our international footprint. Building our space-based cellular broadband network is truly a global effort, and our growing presence allows us to access the best talent from around the world.”

As per the reports, it is a satellite system that, in the words of Abel Avellan, SpaceMobile founder and chairman, “extend the networks of existing wireless providers” who act as partners and buy wholesale time on the satellite system which bounces the signal back down to the user’s host network when the usual terrestrial service is not available.

The unique thing with the SpaceMobile business model is that it doesn’t compete with Bezos or Musk. It just fills in any temporarily lost local link in the cellular broadband network using its own technology and essentially splitting the revenue with the host cell network. So it offers service on a wholesale model with participating cell networks, no direct billing and no fuss.

Tech NewsWrap: Redmi Note 10T 5G price leaks in India… and more

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Redmi Note 10T 5G price in India leaks

Xiaomi’s sub-brand Redmi is all set to launch its Note 10T in India on July 20. It is going to be the first Redmi mobile with 5G in the country. While the Chinese smartphone manufacturer is yet to confirm details about this upcoming handset, several rumors and leaks have already revealed some crucial information about its pricing. As per the new leak, the Redmi Note 10T will retail for Rs 14,999 and there might be some launch offers for its first sale. The leak also suggests that the smartphone will come in only one variant with 4GB RAM and 128GB of internal storage.

WhatsApp rolls out joinable calls to iOS

For iOS beta users, WhatsApp has rolled out a feature that allows them to join an ongoing call they have been invited to. Currently, users cannot join a group call they have missed it. This new feature has been introduced with WhatsApp beta update 2.21.140.11 for iOS and is scheduled to arrive on Android devices too.

Apple releases $99 MagSafe battery pack for iPhone 12

Apple launches a new MagSafe battery pack for iPhone 12 that snaps on with a magnet to the back of one of the iPhone 12 models. It is designed to work with the iPhone 12, iPhone 12 mini, iPhone 12 Pro, and iPhone 12 Pro Max. Available in a white color, the MagSafe battery has its own lightning connector for charging. Although Apple’s website doesn’t list exact dimensions, but it is roughly the same width as the iPhone 12 mini.

Amazon India announces ‘Back to College’ sale in India

Amazon India announced ‘Back to College’ sale in India. The sale started on July 13 and will go on until July 31. During the sale’s course, Amazon India will be offering up to 50 per cent discount on the purchase of headphones, laptops, speakers and accessories. Also, there will be no cost EMI options on the purchase of various devices.

Google Meet enforces group call time limit for free Gmail users

Google Meet, via an update on its support page, announced that free Gmail users can now host a group call for only 60 minutes at a stretch. “At 55 minutes, everyone gets a notification that the call is about to end. To extend the call, the host can upgrade their Google account. Otherwise, the call will end at 60 minutes,” the guidelines say.

Paytm Money rolls out feature to apply for IPOs even before they open

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Digital brokerage platform Paytm Money has introduced an innovative feature that allows users to apply for IPOs before the actual IPO opening in the markets.

Paytm Money is the first digital broker in India to offer this functionality and expects this to significantly increase the participation of retail users in IPOs via its platform.

A user can now place an IPO order 24×7 on days when the “pre-Open IPO application” Feature is enabled. The order is recorded on Paytm Money’s system and sent to the exchange for processing whenever the IPO opens.

The user is notified of his/her application status throughout the journey, to ensure a seamless experience. Zomato is the first IPO on Paytm Money launched with this feature, and thousands of applicants on the platform have already placed their orders over the last two days.

There is also the issue of congestion in servers/networks experienced by some market participants during popular IPOs, driven by high demand during a short time span. As this feature gains traction, it might be possible to spread out the Pre-Open IPO applications evenly during the market hours, reducing the load on exchanges and payment gateways, and ensuring a better experience for broad market participants.

Here’s how to pre-apply for IPO through the Paytm Money app:

– Login to your Paytm Money app or website and tap on the IPO icon on the home screen

– Once you reach the IPO dashboard, click on any upcoming IPO

– Click on the “Apply Now” button and pre-apply for the IPO

-Paytm Money will send your application once the IPO opens. You will receive the mandate as soon as the application is sent to exchange.

Battlegrounds Mobile India launch party records 25mn-plus views across platforms

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The launch party of the exclusive Indian game, Battlegrounds Mobile India, garnered over 25-million views across all platforms. The country’s 18 prominent gamers, content creators and known personalities in the world of esports came up with their exclusive squad and became the part of this virtual launch party which was held on July 8-9.

While accumulating the numbers, 97,19,493 and 79,14,400 views came on the first and second day respectively across Hindi and English language on BGMI’s official YouTube channel, the engagement throughout the launch party proved the potential of the game as well as it lived up to the hype created in the whole esports and gaming community.

Some of the country’s prominent content creators were featured in the BGMI launch party tournament, led by 18 squad captains—Dynamo, Kronten, Mortal, Ghatak, Shreeman Legend, Maxtern, Gaming Guru, Classified YT, Antaryami, Alpha Clasher, K18, Snax, Sangwan, Godnixon, Ronak, Jonathan, Bandookbaaz and Clash Universe. This ultimate stand-off showcased in-game skills of India’s finest gamers and Hindi casters Animesh ‘Thug’ Agarwal and Ocean Sharma with their host Varun Thakur and English casters Icybaby12, Experiment, FYXS with their host Super Jonny was very enthralled to see their favourite streamers back in the action after a gap of several months. The launch party tournament was live-streamed on the Battlegrounds Mobile India’s Facebook and YouTube channels in Hindi as well as English.

The tournament, which boasted a whopping prize pool of INR 6,00,000, saw Team Snax emerging as the winners and securing prize money of INR 3,30,000 while Team Kronten and Team Ronak took home INR 1,50,000 and INR 1,00,000 with their second and third-place finish respectively.

Abhishek Aggarwal, Co-Founder and CEO at Trinity Gaming, who manages most of these talents, said, “This launch was a huge step in the space of Esports as it gave the players a new arcade to explore and compete. We are very proud to be associated with Krafton as their Official Talent Partner and initiated the first-ever Battlegrounds Mobile India launch party in the country and the event received more than 25 million views combining official YouTube, Facebook platforms of BGMI and the streaming channel of the content creators who were invited on this launch party. We have witnessed some of the best content creators and gamers battling it out and displaying their skill set with their exclusive squads.”

Battlegrounds Mobile India has been receiving an overwhelming response, within a week after its release; the game has surpassed 34 million registered users. The game also recorded the highest of 16 million daily active users and 2.4 million peak concurrent users.

How Esports is Different from Fantasy Gaming and Real Money Gaming

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There is a wide misconception in India that igaming/egaming (real money gaming) is the same as esports, infact the confusion extends into sports fantasy as well. In India, over the course of 2020 with COVID-19 lockdown in place, we saw a boom in digital entertainments mainly real money gaming and esports. These developments have led to growing concerns that the structural boundaries between real money gaming (i.e., fantasy, teen patti, rummy, poker, gambling, betting, online gaming, casinos, lotteries etc.) and esports may potentially become indistinguishable, if not addressed now.

It also comes down to the conventions of naming (or nomenclature), and generational differences, the confusion of what new words mean, and finally the unpopularity of etymology in modern times.

The term gaming refers to the act of playing video games, while the term igaming was created to cover “online betting of real-world events with real world currency”. igaming refers to internet for-profit games such as online poker, online bingo, online casinos, sports betting and lotteries.

Gaming on the other hand, is a formalized expression of play. Games can come in different types and genres; they can involve social play or role-playing, they can comprise board games such as Monopoly or Scrabble, they may include video games which are played on a game console (e.g., Call of Duty, Need for Speed-which is a car racing game, FIFA-simulation game for football etc), or may come in the form of electronic/digital games played via a computer or smartphone (e.g., Candy Crush Saga).

India is the only country where we are seeing this confusion in regards to esports and online gaming. People in India are ignoring the well-established definition of “esports” and many are coming up with their definitions as per their own narrative and benefit. In line with the established definitions for “esports”, Esports Federation of India has also given the definition for “esports”. Let’s analyze the distinction between esports and real money gaming and why it’s important to tell them apart.

Real Money Gaming and Fantasy Gaming

Fantasy Gaming: Online Fantasy (Sportsbooks): Players bet on sports from their homes or on their mobile devices, online bookmakers as an easy way to get access to sports betting around the clock. Fantasy has a major element of betting which comes in when you pay money to register your virtual team for a contest with other virtual teams. Here the winners gain money from the losers, with the platform taking a cut. Courts have so far ruled that picking a fantasy team involves strategy, and so it doesn’t come under the purview of gambling, like in a card game or roulette that’s based more on chance.

Real Money Gaming: It means the offering, distribution, advertising, promotion and sale of any type of game played via online media in which real money is wagered on the outcome of the game.

Fantasy gaming has also been confused with esports, mainly due to some amount of skill involved in this virtual space of competition based on real sports. The main ideology between gambling is it being a game of chance, while esports is purely a game of skill. Thus, many older people and the gambling industry ‘mistake’ esports and (real money gaming) igaming/egaming.

Esports and how it is Different

Esports managed to go from nearly 385 million views to an impressive 454 million over a period of one year in 2019. This kind of rapid growth for an industry had a great influence on making it an inviting field for the gambling industry to have an incentive to be recognized under the same umbrella term.

“Esports managed to go from nearly 385 million views to an impressive 454 million over a period of one year in 2019. This kind of rapid growth for an industry had a great influence on making it an inviting field for the gambling industry to have an incentive to be recognized under the same umbrella term”

Esports is a sport, and has been recognized by several countries. India won a bronze medal in Asian Games2018 where esports was a demonstration title and will be a medal sport in the upcoming Asian Indoor and Martial Arts Games2021 (Thailand). Esports has now been included in Asian Games 2022 as a proper medal event and once the game titles are announced, we will start getting our teams ready; last time we got Bronze and this time we have to get Gold.

Olympics have also recognized esports as a sport and have recently launched Olympic Virtual Series.

Basically, it is competitive video game playing, coordinated by different structures and leagues, where players participate in group gaming competitions. Viewers can watch professional gamers compete against each other in a variety of games.

There are only select genres of video games which fall under esports, these are:

a).Real-time Strategy (RTS): Clash Royale etc.

b).Fighting: Tekken7

c).First-person Shooter (FPS): Counter Strike, Call of Duty etc.

d).Multiplayer Online Battle Arena (MOBA): League of Legends, Arena of Valor, DOTA2 etc.

e).Sports: FIFA, PES, Asphalt etc.

Please note that competing with each other for casual or hyper casual games online/offline is not esports. Similarly, playing multiplayer video games online/offline is not esports, for example, if you are playing ludo online/offline with your friends, it’s not esports.

Esports tournaments can be held online and/or offline or both.

Esports communities have evolved with esports also becoming a spectator sport. Whether engaging in esports for the competition or for fun and entertainment, esports have garnered a huge following via online streaming platforms such as Twitch, Facebook and YouTube.

Skill in Esports or why Esports is a Real Sport

The rapidly-growing phenomenon, which has skill involved in mastering a video/online game, has led to the professionalization of esports. There may be motivational differences between casual/recreational players and those seeking high levels of competition.

Just like any athlete, esports athletes have trained their body and visceral reactions in the competitive environment. Though to someone who does not know what is happening, it might seem like the esports athlete is just mashing buttons, but the perceptual acuity of first-person shooter play, for example, where their knowledge of game maps and weapons meet interpretive wok in elaborate hand eye coordination can leave the average players head spinning it, they were to face them in the game. At the topmost level, embodied skills must be naturalized to a degree that its unconscious in order for true mastery occurs.

It requires years of commitment and dedication to reach the level of a professional and still be beaten by someone who’s practiced more. The same way traditional sports shape embodied actions, with constant and rigorous practice, esports players exhibit physical-technological skills within larger team concepts all with practice and intensive routines.

These factors clearly embed esports as a professional sport, even the level of luck involved is no different from the traditional sports. While gambling or real money gaming depends largely on luck and very little to no skill involved, pairing the 2 together is in a way disgracing and resenting to acknowledge the skill of these pro esports athletes.

Importance of telling Esports apart from Fantasy and Real Money Gaming

The blurry lines between esports and real money gaming are causing redundant problems to the esports community. Last year, the Andhra Pradesh government on September 4 had declared online gambling activities illegal and blocked 132 websites, along with EA games website, Miniclip games and Zapak. EA games have the popular esports title FIFA series under its belt, while Miniclip’s website offers a choice between hundreds of flash games that can be played on the browser. Both the sites are no way involved in money related activities.  Such unfortunate mishaps can be avoided by understanding the differences.

While the community does what it needs to be done, the government recognition of esports as a sport is must, but we are very optimistic it will happen soon, the government is also opening up, it was in 2019 that SEPC (unit of Ministry of Industry & Commerce) along with ESFI did “Nations Cup” an  international esports championship, which was India’s first esports backed fully by the government; recently esports was also part of the starred questions in Parliament on 4th Feb, 2021 and the Ministry of Sports tabled its reply in which they said “esports is an emerging platform for the youth population in the country. There are large numbers of esports enthusiasts in our country. It is included in Asian Games 2022 as a medal sport discipline but not yet included in the Olympics.

“Esports is a sport, and has been recognized by several countries. India won a bronze medal in Asian Games 2018 where esports was a demonstration title and will be a medal sport in the upcoming Asian Indoor and Martial Arts Games 2021 (Thailand). Esports has now been included in Asian Games 2022 as a proper medal event”

Esports is different from gaming or igaming and gambling, etc. as former is skill based while the latter are chance based; these are good signs for our esports ecosystem.

The esports community wants and requires esports to be recognized by the government as a sport in India, to gain the benefits and support that any sports community and athletes would receive, these misconceptions are hurdles towards that goal. Currently, esports in India is considered as an entertainment and not a sport, the government is yet to recognize it as a sport. Esports athletes, organizers and everyone involved end up paying a 35% entertainment tax because of this, whereas the sports tax in India is at 20%.

The esports community wants and requires esports to be recognized by the government as a sport in India, to gain the benefits any sports community and athletes would receive. This itself hampers the growth of esports in our country in a significant manner, as players don’t get benefits like any other sports; be it training, wellbeing, job security (sports quota). Esports is growing, and we need to establish a wider wireframe to support the ecosystem so that new skilled esports athletes can grow from all over India and we can win many Gold medals for India.

The Ministry of Sports should immediately recognize esports as a sport like our neighbouring countries such as Sri Lanka, Pakistan and Nepal have done.

The author, Lokesh Suji, is Director, Esports Federation of India (ESFI) and Vice President, Asian Esports Federation (AESF).

Data security concerns compel ByteDance to shelve IPO indefinitely

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TikTok owner ByteDance has put on hold its plans for initial public offering (IPO) after Chinese regulators warned the company of data security risks.

According to reports, the Chinse internet tech behemoth made the decision to postpone the IPO in late March following the recommendations from the country’s cyberspace and securities regulators to focus on addressing data-security risks before listing offshore.

ByteDance has been considering an IPO of all or some of its businesses in the United States or Hong Kong for some time now. It also had other reasons for delaying the listing, including not having a chief financial officer at the time, said reports.

ByteDance reportedly became one of 13 internet companies asked by the Chinese government to adhere to much stricter data regulation and lending practices.

As per Wall Street Journal, observers are saying that given the current situation, more Chinese firms that intend to list in the US would have a second thought amid the country’s tightening security on data protection.

The review is believed to be another example of Beijing’s crackdown on influential IT giants. Last week, China’s State Administration for Market Regulation (SMAR) handed fines to the country’s internet giants, including Tencent, Alibaba and Didi Chuxing, after probing 22 cases of illegal operations in the internet sector.

The market regulator had said that all the cases are violations of the country’s anti-monopoly law, and the companies involved have been fined about USD 77,206 for each case, as per Global Times.

WhatsApp Disappearing messages feature available on iOS now but in beta version

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Although it’s already available for Android users, the much-talked-about WhatsApp Disappearing messages feature is coming soon for iOS users too. As per reports, the Facebook-owned popular messaging platform has started rolling out this feature for iOS beta users.

If all goes well in the beta-phase, the final version of the much-awaited feature will soon hit iOS. While the exact timeline is not known, the Disappearing messages feature is expected to be introduced in the next few weeks, in a phased manner.

It must be noted that the Disappearing messages isn’t about texts only. There’s also disappearing media, which goes away as soon as the recipient opens it. The feature is like one of those disappearing videos and photos, which you can send in Instagram’s chat. Instagram calls this feature “view once” and has to be available to both parties, whereas the Disappearing text messages take 7 days before they disappear.

Interestingly, there’s a dedicated timer in the caption input field when sending media and the sender receives a notification once the recipient has viewed the photo/video message.

Microsoft acquires RiskIQ to boost hybrid work cybersecurity

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Microsoft has acquired RiskIQ, a leader in global threat intelligence and attack surface management, in an effort to improve hybrid work cybersecurity. The COVID-19 pandemic has altered the workforce, leading many organizations to speed up their remote and hybrid work strategies. Despite the advantages of this approach, cybersecurity can pose additional challenges as people work remotely, often using their personal devices and computers.

“With more than a decade of experience scanning and analysing the internet, RiskIQ can help enterprises identify and remediate vulnerable assets before an attacker can capitalise on them,” said Eric Doerr, Vice President, Cloud Security at Microsoft.

RiskIQ offers a cloud-based SaaS cybersecurity platform. It helps companies provide security beyond the firewall, analyzing and assessing the overall attack surface of the entire organization. This includes cloud resources of a company, supply chains and on-premise resources.

Elias Manousos, RiskIQ cofounder and CEO, said, “We’re thrilled to add RiskIQ’s Attack Surface and Threat Intelligence solutions to the Microsoft Security portfolio, extending and accelerating our impact. Our combined capabilities will enable best-in-class protection, investigations, and response against today’s threats.”

The tech giant has been enhancing its security tools amid serious cyber attacks on its network via third-party vendors like SolarWinds.

Last month, Microsoft acquired ReFirm Labs to help protect servers and Internet of Things (IoT) devices from cyber attacks.