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Fantasy platform Zooppy brings in new initiatives for movie buffs

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Online fantasy platform Zooppy has launched two new initiatives for the movies-lovers.  It has launched gaming leagues in regional languages and new video leagues with increase in the prize money. Apart from English, the gaming leagues will be available in regional languages.

The inclusion of regional languages is a step towards increasing the user base. It is simple and easy to play and participants who answer the questions in the lowest time wins.  Film-based yes or no questions, multiple choice questions and picture puzzles are available in the app. Additionally, video leagues are available in Zooppy each week and comes with the latest trending videos in India.

Yuva Pushpakar, Founder, Zooppy, said, “We have added regional languages as there is a huge penetration of internet boom in local language content and video. We aim to use vernacular to gain from the huge market available in semi-urban India. Moreover, movies being a passion in India, we aim to capture market share in the gaming segment.”

In the video league, the participants have to choose videos from a list of YouTube videos provided in the league. The videos should be chosen in such a way that the views attained by the video will be the highest. Each video has a credit and the user is given 1000 credits to make a list. Participants who have chosen the list of videos which gained the maximum number of views in YouTube are rewarded cash prizes.

Since the launch, Zooppy users have won top smartphones such as iPhone 12 Pro Max, OnePlus 8 T, iPhone 12 Mini etc. playing the dream price contest. The participants can choose their dream prices and the lowest unique price submission wins the content. The prizes were distributed by Sunny Leone in Mumbai last month.

Vivo launches Y51A in mid-segment with 5,000mAh battery and reverse charging

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Vivo has today announced the expansion of its Y series portfolio with the launch of vivo Y51A in India with 48MP rear camera and modes like Ultra Stable video, Super Night mode and Macro mode.

The device boasts a 5,000mAh battery with 18W charger along with Reverse Charging feature.

Priced at Rs 17,990 for the 8GB RAM + 128GB ROM (expandable upto 1TB), the vivo Y51A is available for purchase in two colour options— Titanium Sapphire and Crystal Symphony on vivo India E-store, Amazon, Flipkart, Paytm, Tatacliq, and across all partner retail stores.

The vivo Y51A features design with Side Fingerprint Sensor and 6.58 inch Halo FullView Display with FHD+ (2408×1080) resolution.

The device is powered by Qualcomm Snapdragon 6-series processor. It also comes with the latest Funtouch OS 11 which is based on Android 11 for providing the latest Android experience.

The rear camera also offers Ultra-Stable video with Electronic Image Stabilization (EIS) technology that aligns individual frames and automatically corrects unstable movements. It also has Super Night Camera capabilities for both front and rear which reduces the noise and capture beautiful shades of night even in low light.

The triple camera setup also lets you take wider shots with wide-angle lens and close-up macro shots with the dedicated macro lens. On the front, the smartphone has 16MP camera for brilliantly clear selfies.

OnePlus launches Band with Oxygen monitoring at Rs 2,499

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OnePlus has today launched its first-ever wearable device with essential features of a smart fitness tracker including blood oxygen saturation (SpO2) monitoring and 13 exercise modes that include Yoga and Cricket.

An array of watch faces and vibrant dual-colored strap options lend the OnePlus Band its exceptional style. The dynamic AMOLED color display and adjustable brightness also make it an ideal outdoor companion.

The Band will be available out-of-the-box with the standard Blackstrap, while the Navy and Tangerine Gray colour options can be purchased separately.

The OnePlus Band comes with a 100mAh battery and claims to last up to 14 days on a full charge.

The sale begins on January 13, across OnePlus.in, OnePlus Store App, Amazon.in, Flipkart.com, OnePlus exclusive offline stores, and partner outlets.

The OnePlus Band will be available at Rs 2,499. The Tangerine Gray and Navy dual-colored straps will be available separately at Rs 399 each.

“The OnePlus Band is the youngest addition to our portfolio and we are excited to bring our first-ever wearable product to our community. It embodies our burdenless design philosophy while offering the latest technology to our users. With its dual-coloured styling and exceptional features, the OnePlus Band is versatile in both style and use. It also furthers our vision of building a seamlessly connected ecosystem and we are positive that the OnePlus Band will prove to be a truly remarkable smart addition for our community,” said Pete Lau, Founder and CEO of OnePlus.

Paytm Payments Bank leads the market with 6 million Fastags

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Homegrown Paytm Payments Bank today announced that it is the leading issuer of FASTag in the country with over 6 million FASTags, as more citizens avail the service with the government extending the deadline for its adoption. Paytm FASTag has gained popularity amongst users in the country due to its seamless onboarding and integration process which requires minimum documentation, instant activation and unmatched customer care support. Paytm Payments Bank has now enabled cashless toll payments across 250 plazas in the country.

Paytm FASTag has become the country’s most preferred toll payment method as it allows users to directly pay from the Paytm Wallet, it claimed. Users do not need to create any separate account or download a wallet to recharge their FASTags. Tags issued by other banks require buyers to provide multiple documents like ID proof, photographs, share personal details & maintain separate accounts and login credentials. Also, unlike tags from other banks which may require a couple of hours to get activated, Paytm FASTags are activated instantly from the moment users receive it, it said. All FASTag transactions can be monitored on the Paytm app. Users can raise complaints on the app itself which are addressed by a dedicated customer support team working 24×7.

Satish Gupta, MD & CEO – Paytm Payments Bank, said, “It has been our humble endeavour to empower Indians with the same convenience and seamlessness on-road that our app provides to our users in their daily lives. The innovations that we have made in technology and the deep trust in our bank have helped us become the leading issuer of FASTags in the country. Users have embraced the convenience of paying for tolls directly from their Paytm Wallet and not create separate accounts. We continuously strive to ensure that customers are always charged the correct toll and have a hasslefree time on the road. We aim to expand our services across the length and breadth of the country and contribute towards building fully digital journeys on highways.”

Airtel appoints Pradipt Kapoor as Chief Information Officer

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Telecom major Airtel has appointed Pradipt Kapoor as Chief Information Officer (CIO). In his new role, Pradipt will drive Airtel’s overall engineering strategy and be a key player in helping realize the company’s digital vision. He will be member of the Airtel Management Board and report to Gopal Vittal, MD & CEO, Bharti Airtel.

Welcoming Pradipt to Airtel, Gopal Vittal said: “Airtel has always been a magnet for top global talent and we are delighted to have Pradipt on board. He is an accomplished engineering leader and believes in creating value by enabling technology that is focused on outcomes. I am confident his experience will add immense value to Airtel’s digital vision. I wish him the very best.”

Pradipt’s most recent assignment was at A.P. Moller – Maersk where he was Global Head of Products and Solutions Engineering for a 3000 strong organisation. Prior to this, he spent over a decade at SITA Inc. (U.K.) running Products Engineering. He has also had formative experience as an entrepreneur.

Pradipt takes over from Harmeen Mehta. Gopal Vittal added: “Harmeen has contributed immensely to Airtel’s digital transformation and helped build solid Engineering capabilities within the organization. On behalf of everyone at Airtel, I thank Harmeen and wish her the very best in her future endeavours.”

“There has been excitement and rise in awareness for rollable and slide-phone technologies”

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One of the leading smartphone brands, OPPO, has been a prominent name in bringing newer and advanced technologies through their smartphones, IoT, wearables, and hearables devices. This would not have been possible without the constant focus on R&D which OPPO does quite relentlessly not only for the world but, for India too. Tasleem Arif, Vice President & Head, R&D OPPO India, who is religiously involved in creating new and mindful technologies for the next billion shared his deep thoughts and plans with Haider Ali Khan as we move in the New Year 2021.

Where’s mobile design heading in 2021?

Consumers today are increasingly relied on their smartphones to interact with the world around them.  To support more functionality, a smartphone is designed in a constant increase in size, making it difficult to hold and less convenient. This trend towards larger phones has become a growing concern for users. Armed with this insight, we have designed and introduced the concept technology of ‘slide-phone’ and our OPPOX2021 Rollable handset. Both these concepts provide users the flexibility to change the form of the phone as needed. Both these concepts represent the latest breakthrough in OPPO’s constant quest to create new mobile phone forms and show our prediction of the likely future trend for mobile design technologies.

We have been hearing about rollable, curved, and foldable technologies for two years but, these were not near to practicality. Do you see that changing in 2021 and what would be OPPO’s role in that?

We have already made significant progress in this technology. Our latest OPPOX2021 rollable handset concept showcased during the second edition of Inno Day gave a glimpse of how our innovations in 2021 will further simplify the life of consumers and their interaction with the world. All these technologies offer a new perspective on the future of devices and how humans might interact with them.

Do you see these technological achievements becoming a mass thing in 2021 because they won’t be of any use if limited to just a few?

We have received a positive response both from the customers and industry stalwarts about the new concept phones. There has been a constant rise in excitement and awareness level for the rollable and slide-phone technologies across the world.

IoT, wearables, hearables and Smart TV dominated most of R&D in 2020 whereas the smartphone took a backseat. Has the saturation come for smartphone designing?

As a world-leading technology brand, we aim to build a 360-degree ecosystem for the smart device domain for our consumers and we continue with our exploration for unique technologies in the smartphone segment. Our technology development strategy 3+N+X that we announced recently is a clear indication of our vision of ‘tech for people’ and our brand philosophy of building great products for our users.  We will continue to focus on product design, further exploring how technology and aesthetics can be integrated to create closer relationships between people, devices, and the world around them. Our product innovations, whether in smartphones or IoT products, will continue to be inspired by the importance of human values and centered upon insights of users’ actual needs.

Where do you plan to move in hearables and wearables in 2021?

IoT will continue to be a key focus area for us. We understand the needs of our consumers which is why OPPO is further accelerating into the era of the Internet of Things by actively expanding a richer IoT product portfolio. We have already launched OPPO’s smartwatch, powerbanks, and earphones for the Indian market and our TV in the China market. In the coming months, we are working towards launching more products with cutting-edge technology and aesthetically appealing designs to help consumers attain intelligent and enjoyable lives. As a world-leading technology brand, we aim to build a 360-degree ecosystem for various IoT enabled products for our consumers.

The slide phone is another aspect that OPPO is trying to make practical. Do you believe that there’s still a craving left for such phones?

Basis of our constant research to understand the need of consumers, we are extremely optimistic about slide-phone technology as the upcoming trend. Our recent partnership with Japanese design studio Nendo is aimed at exploring the possibilities of future design in the smart device domain. The ‘slide-phone’ concept phone showcased by us recently has three foldable screens that let users use the phone in multiple forms, depending on what they want to do.

Can you share some use cases for Rollable Screen and AR Glass?

Both of these innovative technologies will be the trends of tomorrow. At OPPO, the pursuit of a new form is an intrinsic goal. Owing to this culture, we have always been at the top of the innovation games. The rollable screen is an amazing concept also because it gives the user the freedom to choose what screen size they want, and are not dependent only on 1 or 2 sizes. This means users need only tap a video and the phone to automatically adjust the screen size to suit the aspect ratio, providing a full-screen viewing experience at all times. Alternatively, when reading an e-book or editing a document, the larger size provides a more pleasant reading experience. Meanwhile, message pop-ups that appear while playing a game can also present the full message without interrupting the game screen.

The second technology is the AR glass, which will again revolutionise the user experience. It exposes us to possibilities like AR streaming, where an AR app allows users to watch online and local HD videos and enjoy a home theatre-like IMAX viewing experience whenever and wherever they want. Then through AR gaming multiplayer games like the Multiplayer Online Battle Arena (MOBA) and tower defense games, will offer players and their friends more diverse control and a more immersive experience. Games that used to be displayed via a screen will be superimposed on the real world, creating new possibilities for players and the industry.

There are infinite possibilities that these technologies offer us, and as and when we see more and more development in these technologies, the possibilities will only increase.

How do these technologies differ from the respective competition in the market?

At OPPO, we perceive technology as a means to make people’s lives better and continue elevating our innovation and research. With our brand vision ‘Technology for Mankind and Kindness for the world’, our entire approach is towards making the life of our users better every day. The concept technologies that we have demonstrated recently showcase the latest achievement from OPPO’s constant exploration and our advanced research efforts and technical expertise. Through technology, we at OPPO are embracing a connected future in which smartphones are set to serve as the most important access point, becoming a hub of an ecosystem that connects an increasing number of smart devices.

“The core objective of ESFI is to grow esports like any other sport”

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Although it’s a more than a decade old industry, esports has witnessed significant growth in India in the recent past, thanks to the proliferation of high-end smartphones at affordable prices as well as the rise of online multiplayer games which took the world by storm following the COVID-19 outbreak forcing people to remain indoors. To discuss this emerging trend, future prospects and challenges, Ramesh Kumar Raja caught up with Lokesh Suji, Director, Esports Federation of India (ESFI), a sports body that plays the same role which BCCI does in Cricket. ESFI brings together all the stakeholders of the esports ecosystem cohesively and gives opportunities to the budding talents to work at the ESFI’s events to train and provide experience to them. Excerpts:

How do you look at the emerging trend of esports in India, especially in the wake of COVID-19 lockdown?

Sports during lockdown were a fairy tale. With empty stadia and athletes stuck without training facilities, people turned to online gaming for the entertainment and competition aspect. Budding streamers across the country have taken advantage of the lockdown by setting up YouTube channels and Twitch streams to gain popularity, entertain audiences and hopefully enter the big leagues of online gaming.

Esports shares its similarities and differences with physical sports. Though one needs not to train physically, honing skills and practicing combos for 5-6 hours every day is a different challenge that competitive esports gamers face. Tournaments hosted by games of the MOBA (Multiplayer Online Battle Area) genre often host them in huge arenas with a soaring crowd that encourages competition in real-time.

Can you please tell us about the whole business of esports, its market size and opportunities in India?

Esports revolves around largely two things: Video Game and the esports athletes who play that video game, rest other things are built around these two core pillars – Game developers, publishers, broadcasting/streaming, leagues/championships, sponsorships, ticketing, esports teams.

As per our estimates, there are around 200 million esports enthusiasts in India; Opportunities are immense as esports is still in a very nascent stage. Esports is a new industry, just like sports you can look at becoming a pro esports athlete, a live streamer, caster, analyst, coach, esports arena, academies, team owner, technologies for esports, event operator and so on.

How is esports different from Fantasy Gaming and RMG? Where are they moving now?

Esports is a sport, it is competitive video game playing, coordinated by different leagues, where players participate in group gaming competitions. Viewers can watch professional gamers compete against each other in a variety of games. We are a sport because the physicality of responses of our participants leads to the result of a winner. And, esports is essentially a speed competition. The business model of esports depends majorly on three aspects – media rights, sponsorship and merchandising. There is no space for gambling or betting involvement in esports sector. Mostly esports companies never charge their players to play their tournaments; instead they give them prize money on winning the tournament.

These factors clearly embed esports as a professional sport, even the level of luck involved is no different from the traditional sports. While gambling or “real money gaming” depends largely on luck and very little to no skill involved, pairing the two together is in a way disgracing and resenting to acknowledge the skill of these pro esports athletes.

Fantasy gaming: In online fantasy (sportsbooks), players bet on sports from their homes or on their mobile devices, online bookmakers as an easy way to get access to sports betting around the clock. Fantasy has a major element of betting which comes in when you pay money to register your virtual team for a contest with other virtual teams. Here the winners gain money from the losers, with the platform taking a cut. Courts have so far ruled that picking a fantasy team involves strategy, and so it doesn’t come under the purview of gambling, like in a card game or roulette that’s based more on chance.

Real-money gaming: It means the offering, distribution, advertising, promotion and sale of any type of game played via online media in which real money is wagered on the outcome of the game.

What role does ESFI play in this regard and what are the key responsibilities of this organization?

ESFI is the sports federation and plays the same role which BCCI plays in Cricket. Our core objective is to grow esports like any other sport. ESFI brings together all the stakeholders of the esports ecosystem cohesively.

We give opportunities to the budding talents to work at the ESFI’s events to train and provide experience to them.

We had got the Bronze medal during Asian Games 2018 (where esports was a demonstration sport).

Esports is not yet recognized in India, ESFI is in talks with the relevant authorities and aggressively working to get the esports recognized just like any other sport.

Prime Minister Narendra Modi recently routed for #AtmanirbharBharat in the gaming sector. How prepared is India for the same?

While the stress is to become “Atmanirbhar”, I believe this is a great opportunity for the government and the Ministry of Sports to also recognize esports as a medal-prospect sporting opportunity. The gaming community which is fragmented currently can also benefit if government recognition is given to the sport.

“While the stress is to become “Atmanirbhar”, I believe this is a great opportunity for the government and the Ministry of Sports to also recognize esports as a medal-prospect sporting opportunity. The gaming community which is fragmented currently can also benefit if government recognition is given to the sport”

What have been the major achievements of ESFI?

Esports Federation of India (ESFI)’s year began with Indian team qualifying from South Asia for the e-Masters Esports Championship for PES, Arena of Valor and Warcraft III after defeating teams from Nepal, Pakistan, Sri Lanka etc. Team India consisted of Moinuddin Aamdani (PES), Arun Mozhi Varman (Warcraft) and Sonukaran J M (Captain), Shinil R, Aditya Katoch, Manmohan Singh and Aakash Chadalavada, Dwayne Fernandes (Substitute) (Arena of Valor) e-Masters in the Asian Championship organized by the Asian Esports Federation (AESF), the regional qualifiers of which were held in January 20 in Thailand for PES, where Moin was representing India, unfortunately Moin lost a very close match against Team Malaysia. Nevertheless, Team India (AOV & Warcraft) will play at the main event of e-Masters 2020.

National Esports Championship (NESC 2020) was organized in September 20 online due to COVID-19 and Moinuddin Amdani, Abhinav Tejan and Team Random came out victorious and bagged the National Titles and secured their slot in Team India for the 12th Esports World Championship organized by International Esports Federation (IESF), the Global Finals of which are to be scheduled in February 21 in Eilat, Israel. Tejan and Moin (Tekken & PES) maintained their winning streak to win the online South Asian Qualifiers of 12th ESWC and will represent India at the Global Finals.

The festive month of October 20 brought new opportunities for the Indian esports community as ESFI started with the daily national ranking scrims for game titles like Call of Duty-Mobile, Valorant and in the month of December ESFI also included Free Fire and will be adding more games. This is a great chance for the top and underdog team to get themselves recognized and ranked; this will give them bigger visibility, which at times they lose out on. The November months Top 10 Ranked Teams for CODM are:

Blind Esports, Force One, Enigma Gaming, Heroes Official, Xpendables, Complexity Gaming, Underdog Arena, Resilience Esports, Hex Esports, Dragon knights.

ESFI also announced Community Cup for CODM & Valorant.

Esports has redefined online gaming like never before. Where is it moving now?

Esports – the world of competitive and organized video gaming emerged as some sort of an unbeatable champion in the International sporting arena in the recent past. Given the current situation the sports industry itself is in, the chance for a reinvention is ripe to open the jar of opportunities through innovation and, allow the industry to flourish with a few leaps and bounces, along the way.

How has the model of gaming on cloud been one of the biggest boons of the industry which has helped handle the sudden upsurge?

Cloud Gaming will help the casual gamers not the esports athletes, as it adds to the lag/latency.

“The Indian gaming industry has enough wherewithal and can’t be termed dependent on one game. This is a great opportunity for Indian video game developers to build innovative online multiplayer games. Games like HitWicket, WCC or mythology-based games like Raji which are all homegrown products and now have the great opportunity to encash their presence”

 What are the challenges you see from a gaming point of view in India?

In the competitive realm, players require hardware that allows them to run games seamlessly at the highest performance output settings.

However, given the degree of technological finesse involved, high-performance hardware come priced at steep rates, and is not easy to acquire by competitors in time.

The industry thereby loses out on much higher participation and audiences who want to play, but have to draw a line at the pricing of the systems.

Unfortunately, there are also some infamous stereotypes that surround the players and the industry, such as obsessive hours of playing, and anti-social behaviour.

How do you look at the future of esports in India, especially after the ban on many gaming apps from China?

There is no need to panic, the Indian gaming industry has enough wherewithal and can’t be termed dependent on one game. This is a great opportunity for Indian video game developers to build innovative online multiplayer games. Games like HitWicket, WCC or mythology-based games like Raji which are all homegrown products and now have the great opportunity to encash their presence.

Global market for used smartphones to reach $65 bn in 2024: IDC

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The worldwide shipments of used smartphones, inclusive of both officially refurbished and used smartphones, are expected to reach a total of 225.4 million units in 2020, according to International Data Corporation. This presents an increase of 9.2% over the 206.5 million units shipped in 2019. IDC projects used smartphone shipments will reach 351.6 million units in 2024 with a compound annual growth rate (CAGR) of 11.2% from 2019 to 2024.

Much of the 9.2% growth continues to be driven by mature markets in which trade-in emulates a form of subsidy to push consumers to upgrade. Over the past year, we have seen rapid growth in trade-in programs and average selling prices (ASPs) across numerous channels, IDC said.

Premium flagship offerings continue to rely heavily on trade-in programs to make the upfront cost more affordable to consumers. Vendors such as Apple, Samsung and Huawei have all implemented their own programs with very aggressive trade-in offers compared with other channels, it said.

Telcos on the other hand are using trade-in combined with bundling (family plans and services) to get consumers to turn over their old device and upgrade, it added.

Although 2020 volume was not as large as expected, the used market still performed well compared with the new market, where IDC is expecting a 6.4% decline for smartphones for the year. As with our previous forecast, we still expect to see double-digit growth during the forecast period, at an average of 11.8%, it said.

“In contrast to the recent declines in the new smartphone market, as well as the forecast for minimal growth in new shipments over the next few years, the used market for smartphones shows no signs of slowing down across all parts of the globe,” said Anthony Scarsella, research manager with IDC’s Worldwide Quarterly Mobile Phone Tracker.

“Refurbished and used devices continue to provide cost-effective alternatives to both consumers and businesses that are looking to save money when purchasing a smartphone. Moreover, the ability for vendors to push more affordable refurbished devices in markets where they normally would not have a presence is helping these players grow their brand as well as their ecosystem of apps, services, and accessories,” Scarsella added.

“Although the COVID-19 pandemic has posed challenges for secondary market participants around able-bodied workers and logistics, most of the industry has been able to satisfy the demand for refurbished smartphones. Once the pandemic begins to fade, those that were able to invest in technology will be well-poised to prosper during the recovery,” said Will Stofega, program director, Mobile Phones.

According to IDC’s taxonomy, a refurbished smartphone is a device that has been used and disposed of at a collection point by its owner. Once the device has been examined and classified as suitable for refurbishment, it is sent off to a facility for reconditioning and is eventually sold via a secondary market channel. A refurbished smartphone is not a “hand me down” or gained as the result of a person-to-person sale or trade.

Paytm Mall offers you best deals on iPhones, electronics

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Ecommerce platform Paytm Mall today welcomed the New Year with the final edition of Maha Shopping Festival till January 14. The company has partnered with American Express and Federal Bank to offer a 10% cashback on all debit and credit card payments. The company is also offering attractive EMI offers on all American Express credit card transactions. Paytm Mall during this festive season has had tied up with several leading banks, Citibank, ICICI, Axis among others to offer massive deals and discounts.

The company is offering massive deals on all Apple products including iPhones, Airpods, and smartwatches. It is also giving exclusive discounts on other popular smartphones from brands including Samsung, Oppo, at a starting price of Rs 5,000. Furthermore, leading laptop brands such as Lenovo, HP, Dell, Asus, and others will be offered at the best prices online at over 40 per cent discount along with a cashback. Customers would be getting the best in class prices on over 5,000 brands and 10,000 sellers.

Latest smartwatches from top brands such as Apple, Fitbit, Garmin, Amazfit, Oppo are also available at attractive prices with almost Rs 7,000 in cashback.

A flat 15% cashback is available on consumer electronics such as wired and Bluetooth headphones, speakers, hard disks, power banks, and more across popular brands including boAt, Boult Audio, Portronics, San Disk, Seagate, etc. Paytm Mall is also offering up to 60% discount on personal grooming products as well.

Abhishek Rajan, COO, Paytm Mall, said, “We want to ring in the New Year with new hopes, aspirations and dreams. This year should be about giving a fresh start to everyone and helping them feel good about themselves. Our final edition of the festive sale is aimed at giving maximum happiness at the most affordable prices. We will keep the momentum going to get the best deals and discounts for our customers. Our tie-up with the top banks in the country is helping customers add more cheer by availing exclusive cashback on each transaction.”

Airtel beats Vodafone Idea and Jio in network quality, other metrics: Tutela

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In the latest Tutela Mobile Experience Snapshot for India, Airtel won in four of the five metrics tested including the highest Excellent Consistent Quality and fastest median download speeds, while Vodafone Idea had the fastest median upload speeds in the country.

In Common Coverage Areas across India, Airtel had the highest Excellent Consistent Quality with 55.4% of connections having a network experience suitable for use-cases like 1080p video streaming, real-time mobile gaming or HD video calling.

With a difference in performance of 6.9%, Vodafone Idea was in second place, followed by Jio with an Excellent Consistent Quality of 45.1%. The operator BSNL Mobile had the lowest Excellent Consistent Quality in India at only 14.0%, 41.4% difference between first place Airtel and BSNL.

No operator in Common Coverage Areas across India reached the 90% threshold for Core Consistent Quality, representing connections with a network experience suitable for use-cases like SD video streaming, social media sharing and web browsing.

However, Airtel had the highest Core Consistent Quality at 83.0%, followed by Jio at 77.9%, and Vodafone Idea at 73.8%. BSNL Mobile had the lowest Core Consistent Quality at 48.5%, 34.5% difference between the operator and first place Airtel.

In Common Coverage Areas across India, Airtel had the fastest median download speed at 10.0 Mbps, however there was strong competition from Vodafone Idea with a median download speed of 9.4 Mbps. Jio was in third place with a median download speed of 6.5 Mbps, followed by BSNL Mobile at 2.8 Mbps, 7.2 Mbps slower than Airtel.

For upload speeds, Vodafone Idea took first place with a median speed of 5.1 Mbps, followed by Airtel at 4.2 Mbps, Jio with 3.4 Mbps, and BSNL Mobile in fourth place with a median upload speed of 1.7 Mbps, 3.4 Mbps slower than Vodafone Idea.

In the latency test, there was strong competition between Airtel, Vodafone Idea and Jio: Airtel had the most responsive network in Common Coverage Areas across India with 24.0 ms, however only 4.5 ms separated third place Jio from that top spot and only 2.5 ms difference between Airtel and Vodafone Idea.

BSNL Mobile had the least responsive network at 49.1 ms, a difference in performance of 25.1 ms.

Tutela said its findings for India are based on 615 billion network quality measurements including 62.9 million speed tests between August and October 2020.